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Academics like Henry Jenkins tend to highlight the logistical elements of transmedia narratives. Generally, this includes things like “creating different points of entry for different audience segments” and the creation of “complex fictional worlds which can sustain multiple interrelated characters and their stories”. Admittedly, many popular franchises come to mind when I think of this, but the one that stays with me is The Walking Dead. Made up of an unending series of comics, two television series, multiple ‘Tell Tale’ video games, and some more unorthodox media formats, Robert Kirkman’s world of the undead has become a great success.
In considering all these elements, the one thing that strikes me most about transmedia storytelling is its propensity to submerge its audiences into a new reality. By propagating many stories from the one world across multiple channels, a filter bubble is created in which what we perceive to be real is altered. In my remediation I wanted to capture this unnerving side of transmedia narratives whilst enmeshed with the typical aspects I mentioned earlier. I wanted to help people realise how chilling it is to truly see and think about the world in a way that is altered by the unreal.
Thats not to say transmedia narratives are bad, I just think we need to consider how they truly affect us.